![]() ![]() You could still get ring-outs, but you’d have to break down the wall first – usually with your opponent’s face. It also featured caged arenas to fight in as opposed to the old ring-out mechanic. Each character starts off with upper and lower body armour, and if you manage to wear it down and break it off, subsequent attacks to the unarmoured area will do much more damage. In terms of gameplay, it’s not all that different to Virtua Fighter, except for the fact that it adds an armour gameplay mechanic. ![]() ![]() I totally enjoyed it.įighting Vipers, on the other hand, was so underplayed in Western arcades and on the Saturn that it practically counts as an underground title. In fact, the characters don’t actually have that many moves at all – hell, Tekken 2 characters had more moves per-character. Back in the day, I never actually got to play it until a few years after its original release, when I finally acquired a SEGA Saturn, but I was constantly told by rabid, slavering fans that it has “like, so many moves, man, it’s impossible to master it all!” So when I finally got it, I prepared to have my head done in by the sheer volume and variety of moves each character would have… and was taken aback by how untrue that was. Virtua Fighter 2 is the sequel to the original 3D fighter, and it improved the fledgling 3D fighting genre by leaps and bounds. This time, two classic SEGA versus fighters jumped straight into my shopping cart before I even realised what I saw. Just about any beloved game from my past ends up in my download list when it shows up in an HD, online-enabled form. If you’re anything like me, you’re probably an easy mark when it comes to the PlayStation Network (or XBLA). ![]()
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